Founder & CEO
Building a mobile-first social platform focused on real-world connection, place-based discovery, and the belief that the places people love reveal something meaningful about who they are.
I have never been particularly interested in staying within a single discipline. Since childhood, I have spent my time learning how things work, taking them apart, and building them again.
A software engineer by training, but not by limitation. My work has moved through RC aircraft, Arduino, 3D printing, drones, motorcycles, piano restoration, expedition shelters, mobile software, and now company building.
The medium changes, but the process remains the same: observe carefully, understand the system, learn what is missing, build the first version, test it in the real world, and improve it.
Today I am building Detour, a location-based platform designed to help people discover meaningful real-world connections through the places they love.
Building a mobile-first social platform focused on real-world connection, place-based discovery, and the belief that the places people love reveal something meaningful about who they are.
Detour evolved through several iterations: dating, social discovery, friend-making, and ultimately a place-based connection platform. Each version clarified the deeper problem worth solving.
Developed with Swift, SwiftUI, Supabase, geolocation, mapping, photo intelligence, backend architecture, and product systems designed around human behavior in physical spaces.
A location-based social platform helping people connect through the places that matter to them. The current version began development in May 2025, after earlier explorations into dating, friend discovery, and location-based social design.
Designed and built from scratch in approximately two weeks in September 2021. The structure survived a 6,000-mile road trip, turning a personal build into a real-world engineering test.
Designed and fabricated a custom shelter in July and August 2024. Built over roughly three weeks, it survived ten days in Black Rock Desert conditions: heat, dust, wind, transport constraints, and rapid assembly.
Restored and rebuilt three motorcycles. The first began in 2015 and continued through 2019 and 2020. The second was acquired and restored in 2020, and the third in 2022.
Built a custom tricopter in 2012 using 3D printed parts. In 2014, designed a quadcopter in AutoCAD, milled structural body parts, 3D printed components, and integrated a camera for aerial recording before consumer drones became commonplace.
Began learning piano independently around 2017 or 2018. Later acquired and restored a roughly 100-year-old piano, continuing the same pattern of studying a system, rebuilding it, and learning to use it with care.
Began building RC airplanes and learning programming around age twelve, starting a long-running interest in aviation, electronics, software, and mechanical systems.
Started working with Arduino and built a MakerBot CupCake CNC kit, learning digital fabrication at a time when consumer 3D printing still required assembly, calibration, patience, and troubleshooting.
Built a tricopter with custom 3D printed components, combining flight systems, electronics, fabrication, and experimentation.
Designed a quadcopter in AutoCAD, milled body parts, 3D printed components, and mounted a camera for aerial recording. The aircraft eventually flew away on August 13, 2016, but the project remains an early and ambitious drone build.
Purchased the first motorcycle in 2015, took it apart, and continued the restoration through college and the COVID period. Restored a second motorcycle in 2020 and acquired a third in 2022.
Built an iOS game in Objective-C. It was never published, but it became an early full software product and a foundation for later mobile development.
Began learning piano independently, including reading music, building technique, and studying classical pieces such as nocturnes and preludes.
Designed and built a rooftop tent from scratch in approximately two weeks. It later survived a 6,000-mile road trip.
Acquired and restored a roughly 100-year-old piano, bringing together music, craft, patience, and mechanical understanding.
Began building modern iOS applications with Swift and SwiftUI, focusing on mobile product architecture, interface design, and user experience.
Began working seriously on location-based software and geospatial experiences, forming the technical and conceptual foundation for Detour.
Designed and built a custom desert shelter in roughly three weeks. It survived ten days in Black Rock Desert conditions.
Started development of the current Detour app: a place-based social platform built around real-world connection, favorite places, photo intelligence, maps, and mobile-first discovery.
Swift, SwiftUI, Objective-C, Supabase, geolocation, mapping, product architecture, mobile UX.
CAD, 3D printing, CNC milling, prototyping, structural problem solving, field testing.
Motorcycle restoration, carburetors, electrical systems, troubleshooting, repair, assembly.
Piano, photography, cooking, writing, product storytelling, observation, and design sensibility.
This site is a record of the systems I have tried to understand and the things I have built along the way.